Name
GoStrengths -- A controller to estimate the players' strength values
Object Hierarchy
GtkObject
+----GoClient
+----GoStrengths |
Details
struct GoStrengths
struct GoStrengths {
double s19;
double s13;
double s9;
double h19;
double h13;
double h9;
double k19;
double k13;
double k9;
double e19;
double e13;
double e9;
}; |
go_strengths_new ()
GtkObject* go_strengths_new (GoData *data,
gboolean optimize_constants); |
Allocate a new GoStrength object and connect it to data.
go_strengths_probability ()
Use the player data from the GoStrengths object self,
to assign a probability to the outcome of game g.
This modifies the g->probability field.
go_strengths_find_handicap ()
go_strengths_find_komi ()
go_strengths_parameters_print ()
void go_strengths_parameters_print (GoStrengths *self); |
go_strengths_check_preconditions ()
const char* go_strengths_check_preconditions
(GoStrengths *self); |